Eight Grade

Eighth Grade Digital Art Puzzle Squares

This was a three-part assignment. Students were tasked with designing retro robots and rockets. They then created a nine-piece puzzle game and designed a cover for the game to complete its packaging. The challenge was for students to strategically place their robots and rockets into the puzzle grid so that there was only one correct solution, despite appearing to have many possible configurations—similar to the way one would solve a Rubik's Cube.

Learning Objectives:

  1. Creative Design Skills: Develop the ability to design unique and visually engaging retro robots and rockets.

  2. Problem-Solving: Enhance critical thinking by creating a puzzle game with a single solution while allowing for multiple apparent possibilities.

  3. Spatial Awareness: Improve understanding of spatial relationships by strategically placing game pieces in a grid.

  4. Game Design Fundamentals: Gain experience in the process of creating a puzzle game, including gameplay mechanics and packaging design.

  5. Attention to Detail: Learn the importance of consistency and precision in both the puzzle layout and the cover design.

  6. Conceptualization & Prototyping: Strengthen skills in turning abstract ideas into tangible designs and interactive products.

  7. Logical Thinking: Apply logical reasoning to ensure that the puzzle functions correctly and presents a challenging yet solvable experience.

  8. Visual Communication: Refine abilities to convey ideas through visual art, ensuring both the game elements and cover are clear and appealing.

  9. Iterative Design Process: Understand the importance of refining and testing designs through trial and error to achieve a well-balanced final product.